3/19/2024 0 Comments Farkle rules printable![]() During the game, players can easily reference the sheet to remember what scoring options they've chosen. Finally, the Two Triplets variant has been selected, and the Three Farkles variant has been selected as well. Any 6-of-a-kind rolled will score four times the regular 3-of-a-kind value, so for example, six 3s would score 1200 points (4x300=1200). The standard scoring for a straight (1-2-3-4-5-6) is crossed out and a score of 1500 will be used instead. ![]() In the example below, three sixes will be worth 1000 points instead of 600. Use the Custom Scoring column to create your own scoring options! Just choose or circle the values you want to use for a particular game, crossing out any standard scoring option that you are substituting for. The numbers in the Traditional Alternative Scoring Options columns are optional scoring values you can use to create endless variety in your Farkle games. The column labeled Standard Scoring shows the most common scoring options. Each order carefully inspected and packed with careīrowse: 6-sided dice | Dice sets | Polyhedral dice | Dice in bulk | Game supplies How the Farkle scoring variant sheet works Over a thousand varieties of dice styles and colors Our free printable Farkle scoring and rules summary lists standard, variant, and custom scoring options, and also provides a handy rules overview! See below for an explanation of how this chart works.įree Farkle scoring and rules summary (pdf) Also see below for our convenient (and also free!) Farkle scoring chart and rules summary. Learn the standard and alternative scoring rules for Farkle, a dice game where you try to score as many points as possible by rolling six dice and avoiding certain combinations. All the other players then get one more turn.Click the image below to download our free printable Farkle score sheet to track scores for up to 8 players. Once any player records a total score of 10,000 or higher, the final round begins. Once a player has banked their score to the score pad, their points are safe and can’t be lost. Players are required to score a minimum of 500 points to get on the board. If any roll during a round has no scoring dice, the player has rolled a Farkle and they record a 0 score for that round and their turn is over. There is no limit to the number of times a player may have “hot dice” in a round. If the player can set aside all 6 dice during their round, the player has “hot dice” and has the option to roll all 6 dice again and continue adding to their score for the round. ![]() The player keeps a running total of their score for the round.Īfter each roll, a player can chose to end their turn and bank their accumulated score for the round and pass the dice to the next player, or they can risk rolling the remaining dice to try to add more to their score for the round. ![]() The player is not required to set aside all scoring dice. Scoring is based only on each roll you can’t combine the dice rolled with dice from previous rolls.Īfter each roll, the player must set aside at least one scoring die. Players score by rolling 1’s, 5’s, 3 of a kind, 4 of a kind, 5 of a kind, 6 of a kind, 1-6 straight, 3 pairs, 2 triplets, or 4 of a kind with a pair (see Scoring above). The player rolls all six dice and checks the scoring. The object of the game is to have the highest score over 10,000 after the final round.Ĭhoose a player to begin, then play moves clockwise.
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